Monthly Archives: January 2013

On the Path of Exile

path of exile

Path of Exile went into open beta recently, and as a connoisseur of fine loot, I dove right in. 30 some-odd levels later, and I thought I’d offer some slightly-beyond-first impressions. Anyone familiar with action RPGs will feel right at home. Path of Exile’s got acts, and waypoints, and randomly generated dungeons out the wazoo. In many ways, the game harkens back to the action RPGs of yore. The graphical presentation is strikingly similar to that of Diablo 2. Path of Exile is dark, grim, bloody, and mature.

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Warframe, it’s going places… maybe.


Warframe has the potential to be great, and considering this third person co-op shooter is still in closed beta, maybe it’ll reach its potential. Warframe feels like a great proof-of-concept; what’s there is a lot of fun, but it’s still lacking in actual content, more than I’d expect a game in this stage of development to be.

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Spec Ops: The Line


Let’s get this out of the way: Spec Ops: The Line has one of the best, most intriguing stories in years. At the same time, the game surrounding that story is just sort of average. Sprint from cover to cover. Shoot the enemy. Hide until health is regenerated. Then shoot some more. That’s what you’re doing for the entire, 4-6 hour game. However, the best, most intriguing stories in years is not light praise. It’s a downpour of praise. Average gameplay aside, Spec Ops: The Line is one hell of a game.

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They Bleed Pixels, and So Will You

They Bleed Pixels

In simplest terms, They Bleed Pixels is a 2D platforming brawler. And it is quite true to its name. When you’re not leaping around from super-dangerous platform to super-dangerous platform, you’ll be smackin’ around pixelated enemies, who die with a gush of pixelated blood that flies everywhere and covers everything. So, yeah, it’s got style. Lots of it. What it’s also got, in even greater amounts than style, is difficulty.

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