Tag Archives: Impressions

EVOLVE: Playing an Alpha Predator in the Alpha

So I played some Evolve. 12 hours of it, actually. Well 12 hours of the alpha, which is in no way representative of the final product. That’s in addition to playing some of the August alpha, too. Safe to say, I’ve got a pretty good handle on the game.

And I think it has some promise, and I have some reservations.

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On the Path of Exile

path of exile

Path of Exile went into open beta recently, and as a connoisseur of fine loot, I dove right in. 30 some-odd levels later, and I thought I’d offer some slightly-beyond-first impressions. Anyone familiar with action RPGs will feel right at home. Path of Exile’s got acts, and waypoints, and randomly generated dungeons out the wazoo. In many ways, the game harkens back to the action RPGs of yore. The graphical presentation is strikingly similar to that of Diablo 2. Path of Exile is dark, grim, bloody, and mature.

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Borderlands 2: Captain Scarlett and Her Pirate’s Booty

Four mere weeks after Borderland 2’s initial release, the game has received its first major DLC, Captain Scarlett and Her Pirate’s Booty. Gearbox said they wanted to smooth out their DLC production process. This way, they can get new content into the hands of ravenous Borderlands fans faster than the first game. Seems as though they’re pulling it off. But not without help.

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Xcom: Enemy Unknown, it’s like Chess with Big Guns and Aliens.

In Xcom: Enemy Unknown, you’ll recruit soldiers and make them your own. You’ll paint their armor pink. You’ll grace them with nicknames like “Sergeant Pickles,” or “Colonel Cardboard.” Then you’ll send them off wearing the best gear possible and watch as the car they were taking cover behind explodes and kills them. A cruel fate, perhaps, but it’ll teach you to steer clear of burning vehicles.

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Borderlands 2: Guns, Guns, Guns, Guns, Guns, and Bonerfarts

In Soviet Russia?

In short, Gearbox took Borderlands 1—a decent shooter/RPG hybrid in its own right—and turned it into something awesome. I had a certain fondness for the first game, but for some reason, it never clicked quite as well as I had hoped. Borderlands 2 changed that, and there are a myriad of reasons why.

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Playing Guild Wars 2

Combat in Guild Wars 2 is a welcome evolution over other games. Sure, you could stand there and mash buttons to victory. But you’d be doing the game and yourself a disservice. Plus, you’d probably get stomped in PvP. There’s a finesse to fighting, something that isn’t always necessary, but is always advised. It’s less about what buttons you’re pressing, and more about when you’re pressing them.

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Guild Wars 2, The Good and the Bad

I’ll open this little shindig by saying that my experiences with Guild Wars 2 thus far have been quite positive. As leveling from 1-35 in 35 hours over 3 days has shown. The game may not be the revolution in MMORPGs that some people were expecting, but it’s the freshest entry to the genre in years. My issues steam from mostly technical things. I’ll start there.

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