Tag Archives: video games

EVOLVE: Playing an Alpha Predator in the Alpha

So I played some Evolve. 12 hours of it, actually. Well 12 hours of the alpha, which is in no way representative of the final product. That’s in addition to playing some of the August alpha, too. Safe to say, I’ve got a pretty good handle on the game.

And I think it has some promise, and I have some reservations.

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Planetside 2

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War is hell. Unless it’s Planetside 2, in which case it’s totally rad. The battlefield is teaming with tanks rolling about, aircraft zipping through the air, foot soldiers hiding behind rocks, the occasional person shot in the back of the head by a friendly, or run over by an allied vehicle. See? Fun. Few games offer battles as large-scale as Planetside 2, and even fewer of those games are free to play. Sure, sometimes you’ll be reenacting the Alamo. But even those moments are thrilling.

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Dead Space 3

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Over the course of the Dead Space series, protagonist Isaac Clarke has gone from a lowly engineer to supreme slayer of necromorphs. The second game gave voice to the previously silent character, and now Dead Space 3 has given him, apparently, the power to obliterate everything in his path. EA and Visceral were forthright in admitting that the third game would shy away from the survival horror aspects that made its predecessors so popular. And so they have. Regardless of whether the directional shift was a good idea—that’s completely subjective—Dead Space 3 is still rather enjoyable.

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Dragonborn: Bloodmoon through the eyes of Skyrim

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Back when Skyrim first released, rumors abound that one of the expansions would take place in good old Morrowind. Naturally, I was excited. My rose-tinted glasses show that game in a fine light. Fast forward a bit, and here comes Dragonborn, which—lo and behold—takes place on Solstheim, the island featured in Morrowind’s expansion Bloodmoon. But despite foreign shores, Dragonborn is still very much Skryim, for better or worse.

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On the Path of Exile

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Path of Exile went into open beta recently, and as a connoisseur of fine loot, I dove right in. 30 some-odd levels later, and I thought I’d offer some slightly-beyond-first impressions. Anyone familiar with action RPGs will feel right at home. Path of Exile’s got acts, and waypoints, and randomly generated dungeons out the wazoo. In many ways, the game harkens back to the action RPGs of yore. The graphical presentation is strikingly similar to that of Diablo 2. Path of Exile is dark, grim, bloody, and mature.

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Spec Ops: The Line

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Let’s get this out of the way: Spec Ops: The Line has one of the best, most intriguing stories in years. At the same time, the game surrounding that story is just sort of average. Sprint from cover to cover. Shoot the enemy. Hide until health is regenerated. Then shoot some more. That’s what you’re doing for the entire, 4-6 hour game. However, the best, most intriguing stories in years is not light praise. It’s a downpour of praise. Average gameplay aside, Spec Ops: The Line is one hell of a game.

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Far Cry 3, it’s like a tropical getaway. Minus the part where pirates want you dead.

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In Far Cry 3, you can be strolling through the jungle when passing enemies notice you flaunting your stuff. They don’t like that one bit and attack immediately. Before you’re able to blow their heads off, a random tiger rushes out of the underbrush. Suddenly, another patrol emerges from the jungle, attracted by the gunfire. Then a group of rebels, also lured, roll up, and a three-way arises between your enemies, the tiger, and the rebels. Then, once everyone is dead, you, having not lifted a finger, grab one of the abandoned vehicles and drive off into the sunset, cheerful island music playing on the radio. These unscripted, emergent moments make Far Cry 3.

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